Thursday, June 10, 2010

Reflection of design process

I was pretty happy with the way my level turned out in the end of the semester. i think my walls went well with my story. The questions we got helped me a little bit more for making new ideas to improve my level. If i had more time i could probably make my level a bit better the it is now knowing quite a bit in unity.

One thing i would change though is the texture on the wall covers. It wasn't really well done because i was rushing. I think if i put more effort into it i could have done all my textures/assessts better.

I also should of made the terrain with some height and depth. That was also a let down in my level. Overall all im Ok with my level.

Monday, June 7, 2010

My interface


Here is a image i have put together to show how i would set out my interface and layout for a suitible way to give the user good feed back and not leading them away from the game. I have used one clipping from one game screen shot to show how i want it laided out.(Fallout: the pitt)


final assests and objectives list




Below are the objectives and asset list for my level.



The objectives will be used to make progress in the story




The 1st objective is simple: kill borna's men and there weapons.




2nd objective is to find and kill gundown boran.




The 3rd objective speaks for itself.




Wednesday, June 2, 2010

Assets for level











Here are my assests for my level




pot plant











here is a render of my pot plant.

game target audience, platform, genre

The target audience i am aiming for is 14+yrs because i would have blood and shooting/killing enemies.

The genre of the game would be first person shooter.

The platform would be for ps3.

The game tilte is "the pitt".

My control scheme


This is my control scheme for my game.
This here is basically a default control scheme for all fps games on the ps3.